Endacopia Endings Guide
Complete guide to every Endacopia ending. Endings A, B, and C confirmed — spoiler-controlled breakdown of what each requires and how to route-plan for all three.
How Many Endings Does Endacopia Have?
Three — full-game playthrough videos document endings labeled A, B, and C by the community, and the Steam feature list's promise of “disturbing secrets” tracks with an ending structure you're meant to replay. The exact requirement for each ending is being verified against the current Steam build; what's published below is only what's confirmed.
What we can already say with confidence: the game never shows a “choice” prompt. Branches come from dialogue outcomes, which characters you help, and objects you interact with (or don't) — so two players can reach the same scene and walk out with different endings without realizing anything was decided.
If it's your first run, we recommend playing blind and using this page afterward to see what you missed. If you're route-planning for all three, read the requirements table first — setups have to happen before the points of no return, and the achievement checklist overlaps with several routes.
All Endings at a Glance
| Ending | Status | Known requirement |
|---|---|---|
| Ending A | Confirmed | Default main-route completion — what a straightforward blind playthrough produces |
| Ending B | Confirmed to exist | Requirements being verified |
| Ending C | Confirmed to exist | Requirements being verified |
Ending A — The Default Route
Ending A is the community-standard first ending: the one documented in full-game playthroughs that follow the main route without special conditions. If you've never touched a guide and finished the story, this is almost certainly what you got.
Requirements
- Complete the main story from beginning to end
- No special mid-game setup required
Step-by-Step Route
⚠️ Spoiler — full route to Ending A
- Prologue: escape Mellow's room via the computer —
doors.exeand the unlocked door. (Prologue walkthrough) - Chapter 1: recover Mellow's body pieces and solve the telescope chain. (Chapter 1 walkthrough)
- Chapter 2: work Timesville's clock, survive the area, and follow the closing of the town back to the Circus and the Metal Detector. (Chapter 2 walkthrough)
- Chapter 3: elevator to the green hills hub, through the Offices and gambling area to the final stretch. (Chapter 3 walkthrough)
Follow the default route without deliberately engineering the alternate outcomes and Ending A is where you land. Endings B and C route details move here once verified — we don't publish guesses.
Endings B & C — What We Know So Far
Both are confirmed to exist, but no reliable requirement data is published yet — and we'd rather leave these sections honest than fill them with secondhand guesses that waste your playthroughs. What's safe to assume from how the game is built: the branch inputs are the same things the game already tracks silently — dialogue arcs (including the moments where Mellow corrects himself), who you helped in Timesville, and interactions you skipped. The characters guide notes which conversations have that tracked quality.
Route Planning Tips (Works for All Endings)
- Keep a separate save before each major area transition — several branch points are unrevisit-able once passed.
- Pair your ending hunt with the achievement guide: the optional challenges are easier to clean up on a save you're not using for route experiments.
- The chapter walkthrough notes every point where routes can diverge, so you can play the critical path once and branch from saves.